![]() Codemasters needs some fresh ideas, and they need to enter the next generation without the bagage of their past successes. The online component has been cut down, and represents another minus compared to Race Driver: Grid - and both track design and difficulty tuning leaves a lot to be desired. But it just doesn't live up to the first game. Grid 2 is a technically sound game with 70 great cars, and nice physics. Add to this a competent surround mix and nice environmental sounds. Engines sing to their hearts content each time you step on the accelerator. The sound is as impressive as the visuals. Realistic driving is key to the game which at times may disappoint a lot of players who tend to play for fun since there seems no option to reduce difficult in. It should be noted that the framerate is a little uneven on console. The car models are well crafted, the tracks detailed and beautiful, and the lighting is almost uncanny. Sure, it's a little disappointing that the game lacks some of the colourful personality of its predecessor, but you cannot escape the fact that Codemasters are top of the class as far as visuals go. it has a few flaws but once you learn to live with them they almost add to the experience (doing the Le Mans dark lap from memory. Wide corners with little challenge are mixed with tight corners that almost exclusively feature a late apex, requiring you to enter it tight and then allow the car to oversteer towards the exit.Īs far as the audio-visual elements go, Grid 2 excels. Codemasters have chosen to place a lot of the races in Paris, Barcelona, and London - and all of these city tracks are boring compared to the ones found in the first game. If you've made it this far you're probably tired of my whining, but there is only more thing I feel the need to complain about and that's the course design. Everything adds to the sense of repetition of proven and trusted components. its not street, its not nitro packed and its not gran turismo. The garage, where you tune your cars and pick the next event, looks almost identical to the one from the first game and the information laden load screens feel taken from Dirt 3. played the demo and i was amazed how different it was to any other racing game i have played. A helpful coach guides you through the various leagues and motivates you before each race, but the concept feels tired and most of the time I just wanted the old man to shut up and let me focus on the racing. The career mode in Grid 2 also lacks the personality and atmosphere found in Race Driver: Grid. The game is plagued in several areas by these type of inconsistencies, and it just comes across as poor optimisation in the end, and this is something I never experienced during the months I spent with Race Driver: Grid. At times you'll feel sick to your stomach from the Wipeout-esque speeds achieved by your race-tuned sports car, while the Touring Car races, and some of the city races, make it feel as though someone has put a rock underneath the accelerator. Equally unbalanced is the sense of speed, that - in spite of comparable cars - differs a tad too much between races.
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