Try to gain Naval supremacy near your borders! By having good but not too large navy you will ensure that before someone tries to naval invade you he will be engaged by your navy first. IF YOU GONNA GO DOWN AT LEAST GO DOWN WITH A FIGHT!!!ĩ. By using that strategy you will definetly frustrate your enemie and possibly buy enough time for another player to out grow your enemie, once a player was so frustrated by this strategy that he left the game and i was able to capture all his provinces without a resistance. Pilage every province of his you can your hands on and use the moeny to buy more troops. Go on a rampage if you are about to lose! So you are losing the againt a player with 10 times more population then you and you see no way you can possibly defend yourself againt him? Just pilage your most populated provinces, build 1 huge army and break throgh his defences. Calculate your action points! Always check how many AP you have and always do most important tasks first! I lost some wars because I spend all of my AP on offense and when I realised that my key provinces don't have any defenses I didn't had any AP left or I build defenses in not important provinces and realised i could have attacked his undefended key provinces but i was out of AP.Ĩ. Watch your happines! I have seen some players with most populated factions go down within few turns for declaring war on someone and going into debt for too many negative happines then losing too many territories before fixing the problemħ. Good allies: will always try to help you no matter what, will send you money, join your war, try to negotiate peace for you with your enemy, will go as far as selling a province to you so you can at least survive to the top 3 even tho he is gonna lose alot of happinesĦ. Whenever it is to team up againt another player or to fund him with money in his warīad allies: never join your wars if they can, don't give you support money even tho they are rich, are building defences/troops on your borders (basicly are about to attack you), funding your enemies, can't speak the same language as you (I'm not trying to be racist or anything but if 2 players can't communicate then making plans with him is gonna be alot more difficult) Alliances are often very beneficial for both players. Don't be a lone wolf! If you decide to play a game without making a single ally your chances of at least making it to top 3 will drop dramatically. Exception to Nr.2 can be if a player you wanted to attack just send you an alliance request, if you declide his request he will be suspicion of you and might think you want to attack him so don't be suprised if after you declided his request he will attack youĤ. Make alliances with players you really want to team up with (especialy the really powerful ones) and make peace with players you want to attack later but are not yet preparedģ. (examples: Celts and Slavs in the Rise of Rome)Ģ. Playing as a faction that is in the corner of the map can be easily defended and reduces chance of being attacked by multiple players compered to factions that are in the middle of the map. That said, there will a warning in-game if it finds you have it twice telling you to get a refund.1. It's not possible to do so on the DLC web page however. The game will prevent you from purchasing the DLC from within the game. IMPORTANT: if you already purchased "All Maps & Modding" within the game, you do NOT need to buy the DLC also. No DRM: you can play offline (make sure you download the maps beforehand!).No login is required to download the maps from within the game (you need internet still).Allows uploading your map for others to play.Can be used in single player or multiplayer games including hotseat games.Includes current and upcoming maps that are not released yet.All the maps with their scenarios (including player-modded maps).In particular, the DLC give access to the following. Maps are added and updated regularly, so instead of adding them to the DLC itself, they are downloaded from within the game. This DLC unlocks all the maps for Age of Conquest.
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